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Armies of enemy tanks and bots will be devastated in no time. The flamethrower can do insane amounts of damage to bundles of enemy units and structures. The Rex has missiles and a “death cannon” which can do massive damage, but most of its short-range damage comes from the flamethrower which, as you’d expect, is mounted directly in Rex’s mouth. It is rather different from the late game land experimental built by the UEF and Aeon in that the Cybranasaurus Rex is much more of a brawler. Rawr! The Cybranasaurus Rex is Cybran’s late game ground experimental. It can literally turn a crushing defeat at the hands of enemy gunships and bombers into a surprise victory. If the enemy’s airforce is giving you a problem the Bomb Bouncer a must-have. It does massive damage to enemies directly above the Bomb Bouncer and is probably the most deadly anti-air attack in the game. When this attack is fully charged it can be released at the player’s command. This alone can be incredibly valuable against enemy aircraft, but the Bomb Bouncer also as a special attack which is charged when bombs hit it’s shield (or can be charged by paying a set energy cost). This includes no only bombs but also long range artillery.
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It does not protect from direct ground attacks but will protect again any attack which is coming from above. The Bomb Bouncer produces a powerful directional shield with a large radius.
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The Bomb Bouncer is more of a support experimental, but it can be a very deadly one. In this experimental guide I’ll cover ever unit, giving its build cost, hit-points, and finally a recommendation as to when it should be used. There there are many effective Cybran experimental units. They have jagged and rough art style, but there is also much evidence of their extreme technological advancement. The Cybran are a collective of people who are half man and half machine and have been fighting for freedom since they broke free from the UEF.
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The Cybran are perhaps the darkest race in Supreme Commander 2, as they were in Supreme Commander.
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